community update includes the next installment of our creature creation
journey and name the creature competition, the next chapter of the
Augmentors backstory and some more information regarding the game.
Creature Creation Journey and Competition Update
For those who missed last week’s update,
we would like to take you all on the journey of creating a new
creature. This journey will culminate in someone from the community
naming the creature, winning a 3D printed model of the creature and a
digital in game token of the creature! Runner up prizes are also up for
grabs! See last week’s post for the full competition details and rules.
now, time to reveal the next phase of the creature. The black and white
sketches have been brought to life in full colour and I reckon this
will be one of our most popular creatures.
Creature coming to life
armoured creature will now brave the 3D modelling phase of creation. If
you want to get your hands on the first in game token of this creature
you’ll need to get creative with names and get ready to enter the
competition when it opens on November 10.
the second age of the Realm something happened, something that would
come to change the fate of the entire Realm. Below the Great Tree in the
Amber Wood, a birth-portal opened. It was a strange portal, unlike any
that had preceded it. It opened slowly; the usual blue light was more
intense and contained sharp streaks of purple…
Thanks for all the feedback regarding the new mechanics announced in last week’s update.
A number of members have asked some valid questions, and offered to
help as we refine it over the coming months. Thanks for your support.
will try and answer one common question about how the deck-building
will work by sharing the current thinking. Each creature will come with
some standard abilities and players will be able to equip it with
different spells (cards). Cards will have varying rarity, and come from
booster packs (either from grinding in the game or bought from the
store). Before every match players will be able to decide what spells
they want to equip before going into battle.
we are working on a mechanism to get the community more involved in
gameplay design through iterative feedback. Details of this will be
announced ahead of pre-alpha.