The strict rules and bureaucracy of directly creating (and buying) a financial product can hinder the process. COLLABORATIVE MARKETS ruled by a TRUSTLESS MULTIPLEXER are an ALTERNATIVE MODEL that can be applied to smaller projects, allowing the little developer to meet the power of the crowd with low commitment to bureaucratic processes. If you have the right to sell a product on eBay, so you have the right to operate ARK market, and offer the related services, according to your local law.
ARE THERE ANY OTHER WAYS TO MAKE MONEY WITH ARK?
ARK contains 6 different services:
LIST NEW COIN
ADD HOME ADVERTISING
WHO DECIDES THE COSTS OF THE SERVICES?
The community members. Those who own the BOTs and share the income offering ARK services to the public. The prices can be adjusted to the market value via an experimental democratic voting interface.
HOW MANY BOTS ARE INSIDE ARK?
The total amount will be decided at the moment of launch. After the initial sale, the number of BOTS cannot be changed.
CAN I TRADE MY BOTS?
Technically, yes. But ARK starts with a very high fee (RESELL BOT). ARK is meant for long term investors. If in the future the community decides (via inner voting system) to lower the cost of RESELL-BOT service, they will be easily tradable.
IF THERE IS A CYCLE SO THE FIRST BOT HAVE AN ADVANTAGE?
If you are a short term investor, then you will be interested in buying some of the first BOTS of the cycle. If you are a medium/long term investor then you don't mind. In fact, a bot will cost around 1 ETH, and listing a coin will cost around 1 ETH, so if you buy the first BOT of the list and a first customer comes you already got back your money.
WHY ARK IS A SPECIAL EXPERIMENT?
Because it is a basic test on the capabilities of Ethereum, where we can really have an idea of the gas costs of a complete billing system.
OK BUT...WHY ARK?
The community needs a Coin DB. A clean list of coins, not some messy forums. The age of proprietary databases is over. We have now an open one, fully interconnectable. Managed by the community, forever. Any one can connect his own application. If you build an application with proprietary database, no one will use it. IF you connect to a central resources system so it is completely different. I pay you but those informations will be accessible forever, whatever is going to happen. Your company may fail, your application may vanish, but the links are all there, in the central database. This is the end of the dissipative world we are used to.
HOW CAN THE COMMUNITY BE PROTECTED BY SPAM?
ARK contains a simple and experimental democratic BLACKFLAG managment system. Plus, in extreme, a brutal censorship function managed by the operators (BOTs owners).
SO DO I BUY A "FUTURE PROJECT"?
No, as soon as you buy, the game starts. This is not an [ICO], you buy a ready instance of a web-service. [SSS] stands for Start Software Sale. It is a completely new model. Get used to it, tons of collaborative markets to come... any web service can be transformed into a collaborative market, granting accessibility to informations, and wide spread of resources.
WHY NOT AN ICO?
We don't build coins. We build Markets. We don't look for money for future projects: we build the technology => we sell it. You know in advance what you invest for. Period.
CAN I MINE A BOT?
Of course! Ethereum miners are rewarded. If you find a block and a transaction happens inside ARK, so your wallet gets a CLAIMABLE BOT. Claimable BOT's are property of ARK operators, they are given for free, you pay only the administrative fee (around 0.1 ETH instead of full price 1ETH). Money are earnt by the CURRENT SELLER, depending on the step of the TRUSTLESS MULTIPLEXER. There will be only a limited amount of Claimable BOTs. (10% of total BOTs) If you don't claim a bot the next miner will claim it in your place. You can still claim yours later, assuming there are still any available.
WHAT ARE THE REAL FEATURES?
Coin listing Modifying existing Coins Tagging coins Search by tag Blackflagging system with approvation by members Blackflag based filter system Voting system for extreme censorship Voting system for services prices Collaborative market cycling 6 different services BOT buy/sell system Companies managment Complete billing system with: Search bill by BOT search bill by buyer wallet Search bill by seller wallet Search company by wallet List companies Mantain old companies informations for bills registered before the company changed name Bounty system Mining Bounty system Advertising system (under coins) Home advertising system (in home page with different costs and different multiplexer cycle) Stats for everything Basically extensible in its semantics (the future may be seriously different!) Muting system for emergency (works only during startsale!) Very Simple (neanderthal style) document system Search low cost BOTS (client side! it would be too expensive for a smart contract)
ARE THERE ANY OTHER COLLABORATIVE MARKET?
We have a dream. We are working for it, stay tuned.
We built an open database for coins on ethereum We transformed it into a new kind of DAO so the community can own it This is not an [ICO] this is a [SSS] please read better the text if you want to know more ARK smart contract will work EXACTLY LIKE AN ESCROW SERVICE during the start sale, no tricks: wait for the launch, check the smart contract, and see for yourself!
A copy of ARK will be temporary available on ethereum TestNet starting 24h BEFORE the launch on MainNet. All Bounty hunters will have access to test-ARK in order to audit the contract and start playing with it. After 24h we will launch and they (and the possible incoming buyers) will become the owners (and operators) of the MainNet ARK Platform.
Don't buy MORE than 50 BOTs. The success of a Collaborative Market comes from the big number of owners. If you are a whale so you prefer to buy few BOTs in 10000 different collaborative markets rather than buying 10000 BOTs in the same one. IF you buy all ARK at once (some people has the money to do it) you will be the only operator. 1000 operators talking about their service are better than 1 operator talking. Union makes force. This is the meaning of Collaborative Markets. Please buy a moderate number of BOTs!
Welcome to the Entropia Universe Beginner's Guide! This is where you as a newcomer - or a veteran in need of refreshing your memory - can learn your way around the user interface and catch up on the fundmental game mechanics of Entropia Universe.
Now, let's get down to business! Pick a topic below to learn more about Entropia Universe.
2015 was a great year for MindArk and
Entropia Universe, and we would like to thank you for your participation
and support of Entropia Universe this past year!
MindArk continues to expand and invest
in its core product, Entropia Universe, along with initiating exciting
new gaming experiences, for example ComPet.
As promised in our 2015 State of the Universe Address,
MindArk invested considerable resources in improving the infrastructure
of the Entropia Universe platform, enabling MindArk and its partners to
provide ever more entertaining and immersive gameplay experiences.
Those investments have delivered
valuable and promising returns. Entropia Universe client crashes have
been reduced by half since 2014, and overall client stability is vastly
improved, based on feedback via support channels.
The number of new accounts in 2015 was
50% higher than in 2014, a strong indicator that our marketing efforts
in 2015 were well-targeted and effective. In-game economic activity grew
by 10%, evidence of a vibrant virtual economy with a healthy rate of
Many of the development projects and
tasks planned for 2015 and presented in last year’s State of the
Universe Address were finalized and released, while several others are
still in development and slated for release in 2016.
Planet Calyps Land Plots
One project highlighted in last year’s
State of the Universe Address which we are very excited about is the
Citizenship system, whose early foundations were released during 2015.
The Citizenship system is one that will ultimately be available to all
Planet Partners, who will work together with MindArk to develop the
system further and add innovative features and content. The first cities
with land plots were released on Planet Calypso last summer, and the response from Calypso Land Deed holders was extremely positive, with all plots being claimed very quickly.
The Harvesting system introduced
alongside the CLD land plots in Version Update 15.3 added a fun and
flexible new system for beginners and veterans alike, and will continue
to be expanded in upcoming Version Updates, including integration with
the land plot estate system.
The long-awaited Taming system
received lots of attention in 2015, including new buffs, pets, and
interfaces to make pets an integral part of everyday Entropia life.
Further expansion of the Taming system will continue in 2016, including
potential tie-ins with the upcoming ComPet project detailed below.
Classified Strongboxes were
one of the most exciting new additions of 2015, primarily due to the
new equippable rings that provide powerful buffs when equipped found
exclusively in the Strongboxes. To accommodate all the new avatar buffs
available from rings, pets and other sources, a comprehensive buff
stacking and buff icon display system was implemented in the Entropia
While Entropia Universe’s traditional
appeal for many participants is that of an open-world sci-fi-themed
sandbox, MindArk and the Planet Partners have also developed content for
participants who enjoy a more objective-based and directed gameplay
experience. In that direction, MindArk unveiled a universe-wide epic
mission chain called Mission Galactica in June 2015. Mission Galactica
offers excitement and challenges for participants of all levels, and
will continue to be expanded in upcoming Version Updates.
New Player Experience
The efforts made by MindArk and the
Planet Partners in 2015 to improve the experience for new participants
have been quite successful, and have helped to improve conversion rates,
grow the active player base, and maximize marketing opportunities.
Usability and gameplay improvements have been made to the new
participant start room, as well as to the Thule tutorial area on Planet
Additionally, a system of community
volunteers, known as the Calypso Advisers, was launched on Planet
Calypso to help guide new participants. The Rookie channel is also a
great resource for new participants to receive tips from more
experienced Entropians, and we appreciate the generous support our
community members offer to new participants in-game and on community
Conversion and player retention is an
important part of MindArk’s long term growth strategy, and as such the
new player experience will continue to receive attention during 2016 by
the Planet Calypso team and our Planet Partners.
Entropia Universe Platform
The improvements to the Entropia
Universe infrastructure that began in 2014 continued throughout 2015.
Here is a quick review of some of the more significant improvements
achieved in 2015:
Overhauled client installation and update system, Windows 8 & 10 compatible.Client crashes reduced by 70%.Significant improvements to server performance and capacity.Enhanced mission features available to content designers.Improved tutorial messaging.Modernization of several client user interfaces.Overhauled login interface
These improvements have resulted
in the Entropia Universe platform being more efficient, reliable, and
responsive than ever before, and ultimately enable our team and partners
to offer higher quality and engaging content with less downtime for our
Arkadia Studios continued its track
record of producing high-quality, unique content for Planet Arkadia.
Arkadia’s reputation for engaging gameplay, along with strong marketing
campaigns in cooperation with MindArk have resulted in a steadily
growing base of active participants on Planet Arkadia. MindArk will
continue to work together closely with Arkadia Studios in 2016 both on
the development and marketing fronts to continue this growth trend.
Development of the unique and popular
Rocktropia destination during 2015 was largely focused on streamlining
and improving existing content, especially content geared toward new
participants. Great strides were made in those areas, with the result
that the overall gameplay experience and conversion rates for new
participants on Rocktropia are vastly improved.
Development of Planet Cyrene also saw a
strong focus on content for new participants during 2015, with an eye
toward its long-awaited full launch in 2016.
The newest Entropia Universe planet,
Toulan, saw respectable progress in terms of uniquely-themed content
during 2015. MindArk will continue to work closely with the Beladcom
team to move closer to a full launch of Planet Toulan.
Entropia Universe Systems
As mentioned above, the Citizenship
and Housing systems will be a major development focus for MindArk in the
early part of 2016. The upcoming Version Updates will include some
exciting new content for those systems.
We are also adding new tools to enable
our content producers and Planet Partners to create and run more
dynamic and exciting storyline events.
Also, the popular Taming and Avatar Buff systems will continue to be expanded in upcoming releases.
Later in the year, we will turn our
primary focus to the development of content and systems for space. Some
of the space projects on our radar include:
Galactic transport & space missions.
Space vessels - improved balance, modules, upgrades and new ship classes.
PVE space content, including new space creatures.
Improved PVP space gameplay and balance.
MindArk is developing a new two-factor
authentication system that will gradually replace the Gold Card
Security System currently in use. This new system will be released as an
app for popular mobile platforms for all Entropia Universe
One of the more exciting projects
undertaken by MindArk in recent years is ComPet, a mobile pet combat
game. A unique aspect of ComPet’s development is the crowdfunding
opportunity available via ComPet Deeds. For full details on ComPet
Deeds, please visit the official ComPet website: http://www.competgame.com.
Development of ComPet is progressing
nicely, and has now entered the balancing and tuning phase. The current
launch target for ComPet is May 10, 2016, and we look forward to
inviting ComPet Deed holders into a closed beta testing period within
the next few weeks.
Once again, thank you all for making
Entropia Universe a fantastic experience. I want you to know that
MindArk is committed to deliver on its promises, and to make Entropia
Universe the most exciting and rewarding real-cash economy gaming
experience available. In 2016 we will continue to expand Entropia with
engaging content and deliver a deeper and more rewarding Universe for
existing and new participants to enjoy and explore.
Welcome to the Entropia Universe Webshop – Value gear for your Avatar – Choose from our Starter Packs, Value Packs, Special Items or even investment options in the form of Deeds. Purchased items will automatically be delivered to your accounts Inventory or Planet Storage. Current payment options is Visa/Mastercard and PayPal transfers and now PED
Strongboxes Classified Strongboxes contain useful items and consumables drawn from a wide list of possible items. Items that may be found include the new equippable Rings, with various powerful effects. Go to www.entropiauniverse.com/ClassifiedStrongboxes to find out more.
TAKING PART IN DEVELOPMENT PLANET PARTNERS
MindArk's vision is to expand the virtual universe and be the global leader and pioneer within the 3D Internet. MindArk is looking for Planet Partners that want to be a part of the continuous expansion of Entropia Universe by implementing their unique concepts, businesses and ideas into new unique planets.
The model for realizing this vision is based on a commercial collaboration between MindArk and its Planet Partners. Both parties bring their own expertise to the table, MindArk in technology and operations of virtual worlds, the Planet Partner in game concepts and content, marketing and business operations. Since 1999 MindArk has invested over 60 million USD to develop Entropia Universe. MindArk now offers Planet Partners to be a part of this and use our technology in building and maintaining entirely new planets in Entropia Universe. There is no text book definition of a Planet Partner company. However, to successfully create and maintain a planet, a Planet Partner should have a long-term perspective and a secure and stable economy for development, marketing, personnel and planet operations. Naturally, access to a previously established IP is beneficial. For more information about the Planet Partner model and the Entropia Platform, visit www.entropiaplatform.com.
One of the most common ways to sell unneeded items or to upgrade your equipment is to put it in the public autions. The auction contians literaly thousands of items, being sold to the highest bidder. There are auction houses in all major cities, and most of the Amethera TPs have Service Centres. The auction system works as a standard English Auction. There is an inital seller fee of .50 PEC, which increases as you set a higher start bid. After VU 8 there is a transport fee for transporting remotely bidded auctions (Bidding on an item at Club Neverdie from an auction on Calypso will cost you PED to trasnport the item up, and vise versa. If the auction winner wishes, they may move to where the auction was located to avoid the fee.)
The advantages of the auction system are: All offers are centralised and displayed on categories, offers can be evaluated and anybody can bid on the items as long as they have the cash. Winner’s Curse and Bid Wars are present in the PE Auction House. There is a time extension of up to 5 minutes on ending auctions if another bid is put in place, in order to allow bidders to be notified of the new bid. There is also a buyout feature present for accepting the maximum price set by the seller and obtaining the item immediately without having to wait till the auction expires. If desired, a player may place an order, in which he/she specifies an amount of an item and cost for a set number of days. If a seller sets up an auction within the specified parameters of the order, it is bought immeditaly, even if the buying avatar isnt online. This is most commonly done with ores and ematter. The disadvantages of the auction system are: All prices are slightly inflated to cover for the auction fee of 50 PEC. If the seller wants to set a higher starting price they may have to pay even more (up to 100 PED). If the item(s) sell, the fee is charged once again to the final price. It is also possible to loose PED on a sale if the final bid does not cover the TT price and the auction fee. This usually happens with cheap items such as low level armor and weapons. There are different behaviours on the auctions for different items. Being a buyer’s market (only buyers take active interest in trade) prices can sometimes be higher on larger quantities. On smaller quantities valued up to 20-30 PED, the prices are very unstable. Some resources sell for lower prices if in higher quantities, mostly because most bidders can only afford to buy up to a certain amount of resources. You get what you paid for, receiving the whole quantity of the seller’s goods even if you wanted to buy just a small amount. Equipment is sold as unitary lots, unlike stackable resources. There are unfair practices such as bidding on every cheap item, TT valued bids, inflation practices, usually by buying items one does not need, increase the price, then sell at the artificially created price the gathered items. The markup on crafted items is always smaller than equally valued items that are looted. This is because crafting balances hunting and mining, and usually crafted items are of lower quality or durability than looted items. Always, the higher the value of an item, the higher the markup will be especially if it is efficient in several areas (all-around protection armors, efficient fast-damaging durable weapons). All prices in the EU economy and at the Auction House are self-regulating and self-balancing. The price of an item closely adapts to the supply and demand from players. Player-imposed inflation is thus very hard to perform if there is no demand due to the auction fee, preventing people to fix the price on an item. Very few instances exist where an item is monopolised by one player, thereby allowing this player to fix the price. Until mid 2005, there was only one crafter with a Fi/Ra/Co Dante blueprint. At the time, the 1000 PEDs (100 USD) fixed markup was widely accepted by players that could afford the price. Later, another player looted the Fi/Ra/Co Dante blueprint, but as real world economies go, this new crafter was not obligated to drastically reduce the markup.
Switch static code analysis from jshint to eslint #105#259Perform automatic eslint fixings #260#262Apply code changes and enhancements required to meet eslint rules for utils #265#266Apply code changes and enhancements required to meet eslint rules for benchmarks #268#271Apply code changes and enhancements required to meet eslint rules for api sockets #273#275Apply code changes and enhancements required to meet eslint rules for src #276#279Refactor repeated codes in Api #281#300Make redis database number configurable #324#341Run eslint on all the source files including configs #343#345Data provided in network monitor page is confusing #347#349Create Pull request template #351
BOUNTIES On this page you can find the current bounties that we give away in exchange for the requested work. Please contact us before you start with one or more bountie works.
Bitcointalk.org Translation (Bountie topic and original topic) 2500PSPavailable Start a new topic on other forums (english) 7500PSPavailable Design new website www.pospro.link 175,000PSPavailable Promotional video / whiteboard, duration 30 - 60 seconds 20,000PSPavailable Rasperry-Pi wallet 25,000PSPavailable POS Stake pool 75,000PSPavailable
Keep this page in the gaps, we regularly post new bountie work.
to take this project to a new level
are looking for individuals from variety of different backgrounds and
areas of expertise. Joining our growing family is a great way to make
new friends, improve your skills and be part of something awesome. As we
all come from different parts of the world, we work remotely online.
Therefore all you need to start is a computer, internet connection and
plenty of good spirit. We understand that you may be busy with your
studies or day job and for this reason your time of contribution is
Your area of knowledge may be anything between: > Cryptography > Legal Work > Programming > Designing > Social Media > Marketing > Finances > Software Testing > Writing > Animation > Server Administrating > Online Security > Management
Please contact us if you want to join our team and build a coin of the future!