You can join us on our journey by taking part in our ICO on July 25th. Early adopters can get a 30% bonus on their initial investment in the public pre-sale.
The eSports industry is growing at a phenomenal rate, with nearly a doubling of players expected worldwide by 2020. We think this industry is currently like those early Olympic games, full of promise and potential. We want to provide a service that encourages more gamers to treat their sport like marathons. To do this we are implementing a blockchain system in our ICO this month, which you can read more about here.
Joining our 10,000 players is easy. First sign up with us at Yamzu, then create and verify an account. After this, add us on your game client of choice. Once this is done you can create a tournament with us, choose the stakes for entry and join from your game client. Our web servers will then host the competition so you can focus on playing at your highest level.
Welcome, one and all, to the latest installment of the Ludos Progress Report, focused on providing a transparent and detailed insight into the weekly progress being made by the Ludos team. For your convenience, the information provided is categorized into Project Development, Community Growth & Activity, and Co-operation Progress.
Support of Imtoken DApp browser
Mobile Phone Panel Adaptor
Formal tier contract and wallet preparation
Preparation of Side-Chain Public Testnet
Chrome wallet plug-in
[SBC-Softbank Stable Side-Chain]
Back-end management contract
1, Wallet background IIS server configuration
2.Investigation of Dapp game Browser Payment Interactive Function Technology
Ludos has been invited to IT Force and is expected to work with IT Force on banking system introduction.
IT Force Ltd. is a large sales and service company in Japan. So far, IT Force has provided integrated operational support services to more than 150 enterprises. The IT Force has recently established a partnership with the Japanese banking system and hopes to be able to work with Ludos on offline payments.
Ludos Founded Lud Pay Corp. in Japan in 2018, In the early years of its existence, IBM and Yokohama Bank of Japan have agreed to cooperate, and have tens of thousands of stores in Japan, as well as the support of numerous credit card issuers. This time, IT Force hopes to fuse its banking system technology with Lud Pay’s offline payment scenario to achieve technology and scene grafting.
Ludos is looking forward to technical collaboration with the IT Force so that the technology can really enable the industry to achieve new breakthroughs.
About Ludos Protocol
Ludos Protocol is a purpose-built blockchain infrastructure project for the gaming community. As only the third blockchain project to be backed by Japanese investment giant Softbank, Ludos addresses numerous shortcomings in the existing gaming landscape. Its main chain + multi-sidechain architecture allows games to run entirely on their own blockchain, preventing scalability issues that have plagued previous blockchain-based games. Additionally, the Protocol seeks to create a gamer-friendly ecosystem whereby game developers and gamers can come together to easily crowdfund and build on the platform. The use of non-fungible tokens (NFT’s) within the ecosystem will allow gamers to swap assets in one game for assets in another. Finally, through their partnership with FullPay Japan, Ludos will give gamers the chance to use LUD tokens that are earned in-game to shop and buy at a range of retail stores in Japan and later the world.
Have you been keeping up with your New Year’s resolutions? We won’t blame you if you haven’t. Any kind of plan or promise is usually a work in progress — an evolution of ideas and intentions. Once you start working, new thoughts, opportunities or realities help modify your plans for the future. So where too are we evolving already this year?
Overall, things couldn’t be better or more interesting for us! We recently released a new version of BUFF that was focused on updating the architecture of the app through and through in order to drive quicker growth for our product. Feedback from MVP users leads us to do some redesign and upgrade usability.
This has all been very exciting and rewarding work for us. It’s made us want to focus more and more on the development of the app itself. After all, we’re working on BUFF for all of you, and you deserve a good product.
This also falls into line with our assessment of the current market conditions and several other factors that have brought us to the decision to put the bulk of our efforts into the technical development and progress of BUFF rather than an entire month of ICO operations. We’ll still need to raise funds to fuel our efforts, but this will be geared more towards reaching big investors for the time being.
But don’t you worry, we still intend to live up to all the ideals of transparency we all believe in. So stay tuned for more details about special dates, the status of our ICO and the new roadmap that will be published in the near future.
The Platform is intended to allow video game publishers to maintain their own in-game credits on the NEM blockchain. This is made possible upon after the video game publisher downloads the Xarcade SDK from the platform and integrate it. The Platform enables users to exchange, purchase and transfer the in-game credits, which
would be accessible from: (a) The desktop; (b) Mobile devices; (c) An in-game browser window.
The Platform facilitates the buying of in-game credits and in-game products with XAR, enabling users to purchase “outside” of the game. The Platform supports game publishers to create an ecosystem of spending and earning by paying through a two-way exchange ability model, and circumvents the requirement of in-app purchases for game points, so that game publishers do not need to rely on payment solutions such as Google/Apple in-app payment solutions. XAR can be used to buy XEM, however XEM can only be exchanged through the use of XAR, which is effectively the “gateway token,” for all users on the Platform. XAR can also be purchased on designated exchanges or purchased directly from the Platform. Users must purchase XAR for in-game purchases. Accumulated in-game tokens can be exchanged for XAR. Platform users may use the NEM universal e-wallet and the SDKs will automatically detect the e-wallet once it is in tegrated into a publisher’s game.