Today’s community update includes the next installment of our creature creation journey and name the creature competition, the next chapter of the Augmentors backstory and some more information regarding the game.Creature Creation Journey and Competition Update
For those who missed last week’s update, we would like to take you all on the journey of creating a new creature. This journey will culminate in someone from the community naming the creature, winning a 3D printed model of the creature and a digital in game token of the creature! Runner up prizes are also up for grabs! See last week’s post for the full competition details and rules.
And now, time to reveal the next phase of the creature. The black and white sketches have been brought to life in full colour and I reckon this will be one of our most popular creatures.Creature coming to life
The armoured creature will now brave the 3D modelling phase of creation. If you want to get your hands on the first in game token of this creature you’ll need to get creative with names and get ready to enter the competition when it opens on November 10.The next chapter in The Datasphere saga: The birth of Solar and Rhule
During the second age of the Realm something happened, something that would come to change the fate of the entire Realm. Below the Great Tree in the Amber Wood, a birth-portal opened. It was a strange portal, unlike any that had preceded it. It opened slowly; the usual blue light was more intense and contained sharp streaks of purple…
Experience the Augmentors story as it unfolds.Game mechanics
Thanks for all the feedback regarding the new mechanics announced in last week’s update. A number of members have asked some valid questions, and offered to help as we refine it over the coming months. Thanks for your support.
I will try and answer one common question about how the deck-building will work by sharing the current thinking. Each creature will come with some standard abilities and players will be able to equip it with different spells (cards). Cards will have varying rarity, and come from booster packs (either from grinding in the game or bought from the store). Before every match players will be able to decide what spells they want to equip before going into battle.
Also, we are working on a mechanism to get the community more involved in gameplay design through iterative feedback. Details of this will be announced ahead of pre-alpha.
Have a good weekend and keep battling!