Xarcade - Blockchaining video games Powered by NEM Blockchain



  • XARCADE 1920X1080

    What is XARCADE?

    The Xarcade platform distributes video games that are developed based on the NEM blockchain technology. These games are integrated into the NEM blockchain through the use of the Xarcade Software Developer Kit (SDK) which can be downloaded by game publisher from the platform. 

    At present, gamers and game publishers face many challenges concerning the maintenance of their various in-game balances. These challenges include the two way exchange of their in-game credits, the transfer of the credits from one game to another, the requirement for linked credit cards for in- application purchases, accessibility to digital wallets such as through Google or iTunes, and excessive revenue sharing with digital wallet providers. To solve this issue, we are building Xarcade: a NEM blockchain powered exchange platform for video game in-game credits (the currency in a game), and functions as a “crypto” video game applications store (the Platform and its Services).The objective of Xarcade is to offer a new method of exchanging and handling in-game credits. The Platform is intended to allow video game publishers to maintain their own in-game credits on the NEM blockchain. This is made possible upon after the video game publisher downloads the Xarcade SDK from the platform and integrate it.

    The Xarcade platform enables users to exchange, purchase and transfer the in-game credits, which would be accessible from:

    (a) The desktop.

    (b) Mobile devices.

    (c) An in-game browser window. The Platform facilitates the buying of in-game credits and in-game products with XAR, enabling users to purchase “outside” of the game.

    The Platform supports game publishers to create an ecosystem of spending and earning by paying through a two-way exchange ability model, and circumvents the requirement of in-app purchases for game points, so that game publishers do not need to rely on payment solutions such as Google/Apple in-app payment solutions.

    XAR can be used to buy XEM, however XEM can only be exchanged through the use of XAR, which is effectively the “gateway token,” for all users on the Platform.

    XAR can also be purchased on designated exchanges or purchased directly from the Platform. Users must purchase XAR for in-game purchases. Accumulated in-game tokens can be exchanged for XAR.

    Platform users may use the NEM universal e-wallet and the SDKs will automatically detect the e-wallet once it is integrated into a publisher’s game.

    INTRODUCTION TO DSO

    The Xarcade Discounted Sale Offer (DSO) will sell XAR at a 20% discount during the pre-sell offer
    based on the terms and conditions below. Xarcade is selling XAR at a discount and then the XAR
    may be utilized on the Platform. By using the Services and/or the Platform, you accept and
    agree to be bound by the terms and conditions of this DSO Information Offer Paper (the Offer
    Paper) and confirm that you accept and comply with the Offer Paper.
    You acknowledge that this Offer Paper including anything it incorporates by reference may be
    varied, altered, modified, substituted, supplemented or amended from time to time by Xarcade.
    Changes to this Offer Paper will be specifically notified by Xarcade, or will alternatively be posted
    on the homepage

    How it Works

    XARCADE-INFOGRAPHICS

    1. Bill is a video game publisher and uploads his game, Streets, onto Xarcade.
    2. Bill then downloads the NEM Software Developer Kit (SDK) and the Xarcade Wallet from the Xarcade platform to “NEM blockchain” his game.
    3. Bill sets his “Dosh” (the name of his in-game credits) exchange rate to 50 Dosh equals 1 XAR (the name of Xarcade’s token). He then submits this exchange rate to Xarcade for approval.
    4. Xarcade approves this conversion rate.
    5. Bill’s game starts to become popular on Xarcade.
    6. Streets’ in-game currency Dosh expands in circulation.
    7. A gamer of Streets, Frank, now has 100,000 Dosh after playing Streets for a long while.
    8. Frank wants to exchange 100 Dosh for some XAR.
    9. XAR is equal to 1 EUR in constant value. **XAR is pegged to EUR 1 and has a constant value.
    10. Frank exchanges 100 Dosh for 2 XAR.
    11. Now another gamer, Ned, wants to get in on the action.
    12. Ned wants to buy 5 XAR on the Xarcade e-commerce platform.
    13. Ned exchanges 24 XEM for 5 XAR (24 XEM is EUR 5).
    14. Ned gets his five XAR and chooses to sit on it for now, thinking it will rise in value from other currencies.

    Here are just some of Xarcade’s advantages:

    • Xarcade is the first video game company to integrate the NEM blockchain technology with the widely used Unity game developer software.
    • “Blockchaining” video games by introducing the cryptocurrency XEM (similar to Bitcoin and from the NEM Foundation) for gamers to exchange with one another.
    • Creating a game distribution platform called “Xarcade” that runs on blockchain for both game publishers and gamers to use and is a more direct alternative to other app stores.
    • Gamers can now exchange in-game currencies (in-game credits) both ways, which they were unable to do before.
    • No need for a linked credit card for in-app purchases, making transferring much faster.
    • Some countries do not have the Google Wallet or the Apple Pay feature available — blockchain allows for this.
    • Google and Apple each take 30% of the revenue from the game publishers — this does not happen on Xarcade.
    • Blockchaining video games does away with the established “middle men” (the app stores) and creates a direct relationship between the game publisher and gamer.
    • It allows the game publishers to rely less on generating revenue from advertisements (which usually annoy the gamers), and to make more revenue from in-app purchases since Xarcade would take far less than 30%.
    • Xarcade allows the gamer to make income because the in-game currencies of various games can be converted into XEMs, which in turn can be converted into real fiat money.
    • The blockchain APIs will allow games on the platform to interact directly with one another using “blockchain nodes,” which in-turn will make any third party middleware irrelevant.

    DOCUMENT DESCRIPTIONS

    In this Offer Paper, the following definitions apply unless the context otherwise admits:
    API: An application program interface.
    Blockchain: A publicly accessible ledger of all cryptocurrency transactions that have ever
    been executed.
    Cryptocurrency: Any digital currency, including but not limited to XEM, in which encryption
    techniques are used to regulate the generation of units of currency and verify
    the transfer of funds, operating independently of a central bank.
    DSO: The Discounted Sale Offer of XAR more particularly described in section 4
    below. The Term of the DSO shall be from January 1st to January 31st.
    E-wallet: The NEM Universal E-Wallet.
    Game: Any game purchased or accessed through the Platform. A Game Publisher is
    an entity that publishes video games on the Pla tform. A Gamer is a consumer
    of a Game through the Platform.
    NEM: The NEM Smart Asset Blockchain peer-to-peer crypto platform, more
    particularly described at https://nem.io/about/ and subject to those terms
    and conditions.
    Platform: The Xarcade exchange platform.
    EUR: Euro (€), the lawful currency of the euro area (eurozone) of the European
    Union.
    User Flow: The Game Publisher and Gamer user flow described in section 5 bel ow.
    XAR: The Xarcade in-Platform token or in-Game token or “gateway” token.
    Xarcade: Xarcade, their agents and permitted assigns and successors.
    XEM: The peer-to-peer cryptocurrency denomination of NEM, more particularly
    described at https://nem.io/about/ and subject to those terms and
    conditions.


    PLATFORM OBJECTIVES
    The Platform is expected to offer the following with a target date of Q1 2018.
    (a) Games from independent video game publishers;
    (b) Web-based application for accessing tokens, exchanging and maintaining;
    (c) Software Developer Kits (SDKs) available for download on the Xarcade platform for
    game publishers to integrate with their non-blockchained games;
    (d) A DSO for public participation by January 2018;
    (e) A mobile application to send and receive in-game t okens from gamers, collectively,
    the “Platform Objectives”.

    LEVERAGING THE NEM BLOCKCHAIN

    According to its website, NEM’s features include:
    (a) API-call access to NEM through any blockchain node.
    (b) NEM’s Mosaic feature, which creates individual tokens on the NEM chain and are
    customizable by amount in either a fixed or a mutable quantity. Each mosaic is
    assigned a name that is under a unique domain in the namespace s ystem in the
    format of "subdomain.domain" mosaic
    (c) NEM uses a Node Repu tation System to ensure the bl ockchain’s security and
    function by monitoring a past node’s behaviour
    (d) The Namespace feature which leases names for blockchain accounts.


    THE DSO

    There will be a 20% discount during the term of the Xarcade DSO. The XAR will be pegged at
    EUR 1.00, but buyers during the D SO will have the advantage of purchasing XAR at EUR0.80.
    All in-game credits sold by the game publishers that are converted into XAR will be given to the
    game publishers on a quarterly basis.
    In relation to the “Howey Test” from the American Securities Exchange Commission (SEC) - XAR
    is a "consumptive token" because there is no expectation from Xarcade of a return of profit from
    its use and it would be used to purchase something or create the entitlement of a discount on
    the platform. XAR also has no “common enterprise” because there is no correlation between the
    fortunes of an investor and a promoter and the success the investor is not dependent on a
    promoter’s expertise.
    In short, XAR is not a token of investment but a token that has a consumptive nature, like any
    other services to be consumed with the use of prior purchased credits.


    USER FLOW FOR BOTH GAME PUBLISHER AND GAMER

    A Game Publisher and Gamer must register on the Platform in order to upload and manage their
    Games. Xarcade reserves the right to decline or cancel the registrations of any Game Publisher
    or Gamer at its discretion.
    Game Publishers can directly distribute their Games to Gamers on the Platform.
    All Platform transactions will be verified and processed using NEM bl ockchain technology.
    Gamers will be able to make in-game purchases and convert in-game credits into XAR or XEM
    on the Platform.
    By using the Platform or any of the Services, Gamers and Game Publishers and all users of the
    Platform agree to be bound by its terms and conditions, if any, in addition to any applicable
    terms contained in this Offer Paper, as published on the platform or the Xarcade website
    www.xarcade.io (as the case may be), including for the avoidance of doubt, any applicable
    Privacy Policy.
    By registering on the Platform, users acknowledge and consent that their personal information
    may be used in acc ordance with the Privacy Policy.


    THE PLATFORM ROADMAP

    The Xarcade Store to be published in January will provide with a games store in which the XAR
    token can be used f or purchases.
    Xarcade’s XAR token is to be published on the NEM platform for which we have developed a
    wrapper to integrate features in your games more easily.
    In addition to the games store, Game Publishers will have access to a back-office to see their
    Wallet, their Sales and other details about games published on the Xarcade Store.
    The first release of the Xarcade Store should allow users to buy XAR with XEM as well as sell XAR
    for XEM using an averaged XEM market price.
    Withdrawals from the platform will be managed *with daily and weekly limits*. The process of
    withdrawals will be automated with future releases.
    The store platform is mostly ready and we are currently working on the wallet integration,
    preparing a first release.

    Risk of Uninsured Losses: Unlike bank accounts or accounts at some other financial institutions,
    funds or cryptocurrencies held using the Xarcade Platform are generally uninsured. In the event
    of any loss, there is no public insurer or private insurer, to offer recourse to the user or purchaser.
    Risk of Dissolution of the Xarcade Platform: It is possible that, due to any number of reasons,
    including an unfavorable fluctuation in the value of XAR and XEM, development issues with the
    Xarcade Platform, the failure of business relationships, or competing intellectual property
    claims, the Xarcade Platform may no longer be viable as a business or otherwise and may
    dissolve or fail to launch.
    Risk of Malfunction in the Xarcade Platform: It is possible that the Xarcade Platform
    malfunctions in an unfavorable way, including one that results in the l oss of XAR and XEM.
    Unanticipated Risks: Cryptographic tokens are a new and untested technology. In addition to
    the risks discussed in this Offer Paper, there are risks that the Xarcade team cannot anticipate.
    Further risks may materialize as unanticipated combinations or variations of the express risks or
    the emergence of new risks.


    XARCADE HOMEPAGE MOCKUP

    XARCADE CORPORATE INFORMATION 

    Xarcade’s DSO is promoted by a company incorporated under the laws of Lithuania and headquartered in Talino g. 67-5, Vilnius. 

    6.2 UAB Tadela 

    6.3 Registration date: 2017.12.22 

    6.4 Company registration code: 304708583 

    6.5 Xarcade website: www.xarcade.io 

    6.6 Email contact: [email protected]

    Links:

    Xarcade information paper:

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    telegram:





  • Xarcade - ADVANTAGES OF THE PLATFORM

    The Platform is intended to allow video game publishers to maintain their own in-game credits
    on the NEM blockchain. This is made possible upon after the video game publisher downloads
    the Xarcade SDK from the platform and integrate it.
    The Platform enables users to exchange, purchase and transfer the in-game credits, which

    would be accessible from:
    (a) The desktop;
    (b) Mobile devices;
    (c) An in-game browser window.

    The Platform facilitates the buying of in-game credits and in-game products with XAR, enabling
    users to purchase “outside” of the game.
    The Platform supports game publishers to create an ecosystem of spending and earning by
    paying through a two-way exchange ability model, and circumvents the requirement of in-app
    purchases for game points, so that game publishers do not need to rely on payment solutions
    such as Google/Apple in-app payment solutions.
    XAR can be used to buy XEM, however XEM can only be exchanged through the use of XAR,
    which is effectively the “gateway token,” for all users on the Platform.
    XAR can also be purchased on designated exchanges or purchased directly from the Platform.
    Users must purchase XAR for in-game purchases. Accumulated in-game tokens can be
    exchanged for XAR.
    Platform users may use the NEM universal e-wallet and the SDKs will automatically detect the
    e-wallet once it is in tegrated into a publisher’s game.



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