Esports Interactive Platform
The esports audience has grown at an amazing rate, ranking among the 5 most watched sports, with an estimated 500 million followers worldwide. However, it is also affected by what has explained above. Therefore, to this day, small beginner teams, beginner streamers, medium sized tournaments and tournaments of local importance do not have access to the budgets of the big brands. In this situation, the brand reaches the target audience with large budgets that do not provide maximum efficiency, and most of the audience does not receive budgets from leading brands. Fortunately, with smart contract technology fraud can be avoided and a clear framework for market interaction can be established. Moreover, the nature of blockchain makes it possible to decentralize and make the whole process more transparent in contrast to the current available outdated means.
For this reason, I want to introduce you Esports Interactive Platform, the first blockchain-based platform that could close this gap by developing a platform, which allows direct interaction between brands and people in the sports sector, providing a fully automated interaction between market participants, excluding intermediary agencies with unreasonably high chain commissions.
Esports Interactive Platform (EIP) (https://eiplatform.io/) is a scalable platform based on blockchain that allows directly connect sponsors, partners, players, fans of esports with substantial benefit and convenience for all parties. The main strategy is to capitalize on this trend and create financial benefits for sports and the business community.
By using blockchain technologies and smart contracts, EIPlatform will connect directly to the company and the target audience, which has mutual benefits for both parties. The EIP is developing a robust platform for decentralized sports that will provide unique content and a target audience in search of exclusive offers from the company. As a result, companies will have direct access to target audiences, while the marketing needs of the sector and sports audiences will have direct access to the marketing budgets of the company. The simplicity of the direct accessibility to the EIP consumer makes marketing more viable from the economic point of view and potentially creates brand communication channels with the company's audience.
With the idea of capitalizing on this trend and creating financial benefits for sports and the business community, the main objective of Esports Interactive Platform is to optimize the marketing and sales chain by creating direct access to the end customer with unique technological tools and experience in attracting and interacting with the target audience in the sports market.
The EIP creates a decentralized system of esports that allows brands and companies to obtain a unique content and an audience concerned about accessing exclusive offers, as well as concerned about the expansion of the platform. As a result, brands will have an unprecedented vision of their target audience, optimize their sponsorship expenses and the public, in turn, will have the opportunity to access the budgets of Brands and Companies.
Combining blocking chain technology and artificial intelligence, the most important benefits that the EIP will provide are:
- Provision of new opportunities for sponsors and partners who will get a vision of the effectiveness of their investments like never before.
- The users will be able to receive goods and exclusive services of financing companies, sponsors and partners.
- Enter the market formed by numerous non-endemic partners, who will be able to take advantage of the unique and effective tool to attract audiences.
How it works
Basically, EIP uses smart contracts for security, transparency and convenience in all transactions. Combined with AI, the platform provides accurate segmentation of consumers to identify and analyze behavior within the esports ecosphere. This allows brands to identify the appropriate marketing channels based on their target market and the campaign's objectives.
For EIP, the association is a keyword. Streamers and players will have the opportunity to promote themselves, earn money with ads and interact with brands without intermediaries. All the parties involved will have to do is register on the platform and immediately begin to reap the rewards in the form of chips. It allows players to make purchases using such tokens, including items for the game, tickets to sports tournaments, team merchandising and promotional products of the brands of investors. Additionally, EMI Tokens are created for the rewards of the loyalty program and all contracts between participants within the EIPlatform ecosystem.
Going into a little more detail about the airdrop, the project gives the opportunity to earn EMI tokens performing some social media tasks and doing simple steps from the bounty program explained in Bitcointalk Website. Here (https://bitcointalk.org/index.php?topic=3738390) you can access to the link in order to see what are the conditions to become an early EMI contributor and start acquiring tokens. They send your earn tokens within two weeks.
Doesn't that sound interesting? If you are, you can read their whitepaper here (https://eiplatform.io/doc/WhitePaper-Eng.pdf?v6) and you can also stay tuned in their official Telegram group (https://t.me/EIP_ecosystem). I hope you liked the post and soon I'll send you new ones.
Date Event Q3 2017 EIP CONCEPT CREATED. Q4 2017 EIP GOT CONFIRMED INTEREST FROM LEADING GLOBAL BRANDS. Q1 2018 SEO Q2 2018 EIP TO CONDUCT AN ICO. Q3 2018 DEVELOPMENT OF THE EIPLATFORM. Q4 2018 DEVELOPMENT OF THE EIP APPS AND INTERFACES. Q1 2019 FINAL DEVELOPMENT OF THE EIPLATFORM. Q2 2019 LAUNCH Q3 2019 GEOGRAPHICAL EXPANSION AND GROWING THE ECOSYSTEM.
Price in ICO: 1 EMI = 0.1 USD
Total token supply: 748,000,000
Telegram username: @clauming
Bitcointalk profile: https://bitcointalk.org/index.php?action=profile;u=1870482
Ethereum address: 0xC6AB45541006D53D31E25b41c7d245c5Ad99BF71